In Rise there are colorful birds that you need to run around and gather, each giving a small increase to your maximum health or stamina, or small boosts to stats. You have the option of riding the monster or to just stand there, ignoring it for a while. It is something interesting, but done thousands of times exactly the same way each time, similar to the food. One such feature is the ability to ride the monsters and control their actions. In Rise there is a theme, and that is to do the same thing again and again, without changing anything Novel concepts done ad-nauseum. The colorful balls could have been a cool side dish shown a couple times, but if it is all you have, it is quite the letdown. The animation for the food sequence is exactly the same every time. In Rise there are just different colored balls. The food sequence was always different, with a wide variety of dishes, all animated with love. In World there was so much delicious looking food made for you before each mission and at camp. Sometimes simpler and more focused is better, but that isn't the case with the food in Rise. The bad graphics make it constantly obvious that you're playing a game, and accidentally draw attention to themselves all the time. I used to think that bad graphics aren't really a problem, and that is true for more wacky or cartoony games, but Rise is trying to be serious and seeks to immerse you in the game. Everything looks evenly lit, which makes it look 2 dimensional. The trailer makes a big deal about high resolution textures and high framerate, but the primary issue is the lack of volumetric lighting. I'd say PS3 but Metal Gear Solid 4 looks photo-realistic compared to Rise. The next biggest problem I have with Rise is that it looks like a PS2 game. Monster Hunter is supposed to be hard, but Rise is just not. Occasionally a low skill player would join and faint once or twice, but that was rare. I never needed to eat for defensive skills, and never ran out of potions. There is zero challenge for the entire game, with the exception of like 4 monsters. The biggest problem I have with Rise is how easy it is. One such example is the 150h grind at the end of the game to unlock the chance to get the monsters to give you the parts to get all craftables. However, there are features that are terrible just by themselves. To be fair most of the problems are only apparent when you compare Rise to World. Rise suffers from a lot of problems but it is worth playing so I can't down-vote it. If you've already played World and are looking for more Monster Hunter content then I can recommend Rise to you. If this is your first Monster Hunter game, don't buy this, go buy Monster Hunter World instead.
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